Today I started planning my 5th classroom gamification game…5th!!! Holy wow! Can you believe it has been that many already. I sat at my kitchen table and channeled my inner Jedi, Hans Solo, Princess Leia and Chewbacca and R2D2 organizing my thoughts and ideas for my newest game…“Star Wars: The Force Be With You. The Battle Against the Dark Force”.
Last month (July 11, 2016) was International Edcamp Leader day. Not only was I super excited to be part of this day, learn from and be inspired by local Illinois leaders but the organizers of the Edcamp thought it would be fun to have ignite speeches after our lunch. I jumped at the chance to give an Ignite Speech (actually I squealed in happiness and then thought what the heck have I gotten myself into…eeekkk). After a day or two of brainstorming I had my theme. As I wrote the speech, I knew I wanted to use this opportunity to really push myself as a creator and as a presenter… not only would I share a belief I am deeply passionate about, I would draw the entire ignite speech. Continue reading
Monday June 27th (I know, I know, it has been a while, a longggg while since I have shared here…insert hanging head of shame). I stepped on a plane before the crack of dawn and headed to ISTE 2016 (International Society for Technology in Education) Conference in Denver, Colorado. On the plane I was absolutely giddy, nervous and excited…really excited. Continue reading
I first stumbled upon the Barkley Marathons: The Race That Eats Its Young Documentary when it showed up on my Netflix. It struck my curiosity so I saved it to my list to watch and there it sat for a couple of weeks. Now I’m typically not a documentary lover. I am more of Marvel comics spin off, terrible B horror movie (I know…its a problem) or a Sci-Fi movie kind of gal.
… one Sunday night I decided I’d give it a try. Continue reading
He shared with me the power-ups he uses with his classroom. Power-ups that were not tangible items or special activities.
“Gosh” I thought, “I just don’t think that would work for my students. For my students, their needs and my goals for our gamification system earning tangible items and special activities was what they needed to motivate and encourage them to take big risks and Continue reading
He said, “I never get tired of talking about it. I could talk about it all the time.”
In that moment I couldn’t help but think…really? Continue reading
I have shared with you about this school year. I have shared that when this school year started I quickly realized it was collectively a classroom of the most challenging students I have ever taught, but I haven’t shared with you this part of that journey yet…this lesson learned. Continue reading
Three week ago (after a rabbit hole of a discussion in Reading class) my students decided they were curious and wanted to learn more about the Great Wall of China. That discussion lead to more discussion, that lead to an impromptu research project, that lead to my students making their first green screen video (the first of many…they were a great success). Continue reading
For the last two years my classroom has been full of innovation, a wide variety of technology, and 21st century ideas. I brought new, exciting tools and ideas into my classroom. Continue reading
Last month I shared my first fun foto. It was an idea inspired by the uber amazing Kirsten Piccini. Since her one inspiring tweet I have filled my idea journal with a fun foto theme for each month of the year. Then I wait eagerly for time in my schedule for me to create my next one. Continue reading
2:00am my daughter has a fever. Between doses of tylenol and resupplying her with a cool, wet cloth for her forehead I walk downstairs in the dark trying not trip on a stair or stumble over a toy. I find my computer, report my absence and then open a google doc to start writing my lesson plans for my absence. An hour later the plans are written and I hope that things will go smoothly. Continue reading
I’d waited for the moment, this moment…
If you remember last year I ended the school year by gamifying my classroom using Monopoly…StarWarsopoly to be specific. Of the three gamification games (Super Mario Brothers, Angry Birds, Starwarsopoly) we tried last year, StarWarsopoly was by far the biggest hit with my students and the most successful. Continue reading