Bright Ideas #7: Mini-Game: Keep. Trade. Auction

He shared with me the power-ups he uses with his classroom. Power-ups that were not tangible items or special activities.

“Gosh” I thought, “I just don’t think that would work for my students.¬†For my students, their needs and my goals for our gamification system earning tangible items and special activities¬†was what they needed to motivate and encourage them to take big risks and